First world healing

= First world healing = School conjuration (healing); Level Druid 2, Ranger 2, Shaman 2, Witch 2

Casting Time 1 standard action

Components V, S, M (blood from a fey)

EFFECT

Range touch

Target living creature touched

Duration 1 min/level or until discharged

Saving Throw Will negates (harmless); Spell Resistance Yes

DESCRIPTION

You infuse the target with the positive energy of the first world. You heal the target for 2d10 damage.

Whenever the target receives healing from a spell, spell-like ability, or supernatural ability, increase the amount by 4 per dice. If the healing source has no dice instead increase the healing by 4 per spell level. If it has no spell level either, increase the healing by 2 per caster level or hit die of the source. This effect ends after it has healed 10 hit points plus 2 per caster level (Max 30).

In addition, any damage reduction the target possesses is overcome by cold iron weapons.