Vital power of earth

=Vital power of earth= School conjuration (healing) [earth]; Level Druid 3, Ranger 3, Shaman 3, Summoner 3, Witch 3

Casting Time 1 standard action

Components V, S, M (a ball of clay)

EFFECT

Range close (25ft +5ft/2 levels)

Target 10ft radius burst

Duration 2 rounds

Saving Throw Fortitude negates (harmless); Spell Resistance Yes

DESCRIPTION

You summon the restorative powers of earth. The targeted area begins to glow. Any creature within the area will be healed for double the amount. After 1 round targets within a 5ft from the center of the burst are healed for 6hp and subsequent healing is doubled (tripled if the target was within the area at the beginning of both the first and second round). After a second round targets within 10ft of the center are healed for 6hp. The base amount healed increases by 1 at levels 8 and 11.

Note 0+6, 6+12, or 12+18