Restoration Robot

Restoration robot CR 4

6d10+20 (80hp)

AC/T/FF/CMD 20/14/16/24, 2/6/2 (+4 vs trip); hardness 5

Slam +11 (1d6+5) [-2/+4], Integrated laser torch +11/6t (1d8), Net +11t (entangle)

Reach 5ft, Net weapon 10ft

Net +10t (entangle)

Combined arms: This creature can use all natural attacks during a full attack and does not provoke an attack of opportunity from using integrated ranged weapons.

Net: This creature can fire a polymer net as an integrated ranged attack. Up to 5 nets can be held at a time. Reloading a net takes a full-round action. Polymer nets have 10hp and have hardness 5, weak to slashing.

Repair Robot: This creature can restore hp 3d6 hp to itself or another robot within touch range. This takes a standard action that does not provoke an attack of opportunity, or a swift action if the creature targets itself. Repair Robot can be used 5 times a day.

Reboot systems: Once per day as a standard action, this creature can remove any of the following effects from itself: Blinded, Dazzled, Deafened, Shaken, Sickened, or Staggered.

Skill focus (knowledge [engineering]), Net Adept, Net Maneuvering

Disable device +9, knowledge( engineering) +13,

Construct immunities, robot vulnerabilities

20/18/-/12/10/1