Infernal healing, moderate

Infernal healing, moderate

School conjuration (healing) [evil]; Level cleric/oracle 2, magus 2, sorcerer/wizard 2, summoner 2, witch 2

CASTING

Casting Time 1 round

Components V, S, M (1 drop of devil blood or 1 dose of unholy water)

EFFECT

Range touch

Target creature touched

Duration 15 rounds plus 2 rounds per level (Max 25)

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment.