Charged object blast

Element(s) aether, air; Type composite blast (Sp); Level —; Burn 2

Prerequisite(s) telekinetic blast, electric blast

Blast Type: physical; Damage half bludgeoning, half electricity

You charge objects with electricity before launching it. The objects discharge upon collision.

Compatible with the following infusions: Bowling, Foe throw, Launching, Magnetic, Many throw, Pushing, Synaptic, Telekinetic boomerang, Thundering

Addendum: Blade rush, Blade whirlwind, Chaining (2 burn, only electric damage chains), Cyclone (Requires disbursable material like sand), Focused, Impale, Kinetic blade, Kinetic whip, Spray (Requires disbursable material like sand), Whip hurricane