Advanced Mannequin

CR 3 N Medium construct (robot)

Init +3; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)

hp 42 (2d10+20)

Fort +2, Ref +3, Will +2

Immune construct traits; Resist fire 5

Weaknesses vulnerable to critical hits, vulnerability to electricity

OFFENSE

Speed 30 ft.

Melee Slam +6 (1d4+4)

Weapon Options: Melee Boltspear +5 (1d8+1d8+9 /x3) [PA]; Ranged Boltspear +4 (1d8+2 /x3) [DA]; Laser Rifle +5 (2d6+2d6 x3)[Vital strike]; Laser Torch +5 touch (1d10), +1 dagger +7 (1d4+5 19-20/x2)

STATISTICS

Str 19, Dex 16, Con —, Int 14, Wis 15, Cha 5

Base Atk +2; CMB +6; CMD 19

Feats Alertness

Skills Disguise –2 (+4 to appear humanoid), Knowledge (local) +6, Perception +8, Sense Motive +8; Racial Modifiers +8 Disguise to appear humanoid

Languages Common

SQ false flesh

SPECIAL ABILITIES

Proficiencies: Mannequins are automatically proficient with simple weapons. ====False Flesh (Ex): The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature.====