Rules changes

Custom rules used in this campaign

System: Elephant in the room, Custom poisons, Changes to hardness, End-of-book bonuses, Flexible favored class boni, Maximum hit points, Retraining group feats, Various changes to technological items

Feats: Battery Drain, Closing shot, Cybernetics Expert, Recharge Technology, Robot Commander, Technological Weapon Expert, Grenade Weapon Component, Technological Power Component, Weapon Power Component

Abilities: Charged object blast [Kineticist composite blast] Launching Infusion [Kineticist infusion talent], Telekinetic juggle [Kineticist utility talent]

Classes: Bladebound technology variant, Kineticist blade flavor modification, Kineticist burn changes, New classes, Spell combat defensive casting, Spontaneous spell progression, Witch tattoo familiar (As Tattooed Sorcerer ability)

Rulings: Confusion, Fascination, Incorporeal, Invisibility

New spells