First world conduit

=First world healing= School conjuration (healing); Level Druid 3, Ranger 3, Shaman 3, Witch 3

Casting Time 1 standard action

Components V, S, M (blood from a fey)

EFFECT

Range touch

Target living creature touched

Duration 1 min/level or until discharged

Saving Throw Will negates (harmless); Spell Resistance Yes

DESCRIPTION

You infuse the target with a connection to positive energy of the first world. You heal the target for 3d10 damage.

Whenever the target receives healing from a spell, spell-like ability, or supernatural ability, increase the amount by 6 per dice. If the healing source has no dice instead increase the healing by 6 per spell level. If it has no spell level either, increase the healing by 3 per caster level or hit die of the source. This effect ends after it has healed 20 hit points plus 2 per caster level (Max 40). The target may extend this benefit to adjacent allies for 1 round as a free action, drawing from the same pool.

In addition, any damage reduction the target possesses is overcome by cold iron weapons.