Security Mannequin

CR 3 N Medium construct (robot)

Init +6; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)

hp 40 (2d10+20)

Fort +0, Ref +2, Will +0

Immune construct traits; Resist fire 5

Weaknesses vulnerable to critical hits, vulnerability to electricity

Hardness 5

OFFENSE

Speed 30 ft.

Melee Slam +4 (1d4+2)

Weapon Options: Melee Boltspear +3 (1d8+1d8+6 /x3) [PA]; Ranged Boltspear +4 (1d8 /x3); Laser Rifle +4 (2d6+2d6 /x3)[Vital strike]; Laser Torch +4 touch (1d10), +1 dagger +5 (1d4+3 19-20/x2)

STATISTICS

Str 15, Dex 14, Con —, Int 10, Wis 11, Cha 1

Base Atk +2; CMB +4; CMD 16

Feats Alertness

Skills Disguise –4 (+4 to appear humanoid), Knowledge (local) +4, Perception +6, Sense Motive +6; Racial Modifiers +8 Disguise to appear humanoid

Languages Common

SQ false flesh

SPECIAL ABILITIES

Proficiencies: Security mannequins are automatically proficient with light armor, simple weapons, and one beam weapon, firearm, or powered weapon of activator's choice. ====False Flesh (Ex): The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature.====