Weapon Expert Mannequin

CR 3 N Medium construct (robot)

Init +1; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)

hp 40 (2d10+20)

Fort +0, Ref +1, Will +0

Immune construct traits; Resist fire 5

Weaknesses vulnerable to critical hits, vulnerability to electricity

OFFENSE

Speed 30 ft.

Melee Slam +6 (1d4+4)

Weapon Options [Choose one weapon]: Melee Boltspear +5 (1d8+1d8+8 19-20/x3) [PA]; Ranged Boltspear +5 (1d8+2 19-20/x3); Laser Rifle +5 (2d6+2+2d6 19-20/x3)[Vital strike]; Laser Torch +6 touch (1d10+2 19-20/x2), +1 dagger +7 (1d4+5 17-20/x2)

STATISTICS

Str 15, Dex 12, Con —, Int 10, Wis 11, Cha 1

Base Atk +2; CMB +6; CMD 15 (+4 vs disarm and sunder)

Feats Alertness, Combat reflexes (x2), Improved Critical (All), Point Blank Master (All)

Skills Disguise –4 (+4 to appear humanoid), Knowledge (local) +4, Perception +6, Sense Motive +6; Racial Modifiers +8 Disguise to appear humanoid

Languages Common

SQ false flesh

SPECIAL ABILITIES

Proficiencies: Mannequins are automatically proficient with simple weapons. ====False Flesh (Ex): The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature.====