Fleshweave

School Transmutation [chaos]; Level alchemist 2, cleric/oracle 2, inquisitor 2, shaman 2, witch 2

CASTING

Casting Time 1 standard action

Components V, S

EFFECT

Range touch

Target creature touched

Duration instantaneous

Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless); see text

DESCRIPTION

When you cast this spell, roll a d6 On a roll of 1, there is no effect.

On a roll of 2, the statuses of shaken, frightened, panicked, and cowering are suppressed for 1 minute.

On a roll of 3, the statuses of sicken and nauseated are suppressed for 1 minute

On a roll of 4, the status of fatigue is suppressed for 1 minute

On a roll of 5, the status of entangled and grappled are suppressed for 1 minute.

On a roll of 6, heal 1d4 ability damage from a random damaged ability score.

On a roll of 2,3 4, or 5, When laying your hand upon a creature, you warp their injuries. The target is healed for 2d12-2 damage. At CL 7, they are instead healed for 2d12+1d8-3. At CL 9 and higher they are healed for 3d12-3.

On a roll of 6, the amount hit points healed are maximized