Advanced Conduit Weapon Expert Mannequin

Note: stats based on level 10 cleric caster

CR 5 N Medium construct (robot)

Init +1; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)

hp 44 (2d10+24)

Fort +7, Ref +7, Will +9

Immune construct traits; Resist fire 5

Weaknesses vulnerable to critical hits, vulnerability to electricity

OFFENSE

Speed 30 ft.

Melee Slam +13 (1d4+8);

+1 dagger +14/+9 (1d4+7 17-20/x2)

Weapon Options [Pick one weapon]: Melee Boltspear +13/+8 (1d8+8 19-20/x3 +1d8) [PA -2/+6];

Laser Torch +13/+8 touch (1d10+2 19-20/x2);

Ranged Boltspear +12 (1d8+2 19-20/x3);

Laser Rifle +12 (2d6+2 19-20/x3 +2d6)[Vital strike];

Laser Rifle +12/+7 (2d6+2 19-20/x3) or +10/+10/+5;

Laser Rifle +10/+5 (2d6+8 19-20/x3) [DA] or +8/+8/+3;

STATISTICS

Str 19, Dex 16, Con —, Int 14, Wis 15, Cha 5

Base Atk +7; CMB +14; CMD 27 (+4 vs disarm and sunder)

Feats Alertness, Combat reflexes (x2?), Improved Critical (All), Point Blank Master (All)

Skills Disguise –4 (+4 to appear humanoid), Knowledge (local) +4, Perception +6, Sense Motive +6; or your skills with +4 str/int/wis or +3 dex;

Racial Modifiers +8 Disguise to appear humanoid

Languages Common

SQ false flesh

SPECIAL ABILITIES

Proficiencies: Mannequins are automatically proficient with simple weapons.

==== False Flesh (Ex): The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature. ====