Tech Priest

Requirements:

 * Feats: Technologist
 * Spells: Ability to cast Awaken Automaton III.
 * Skills: Knowledge (engineering) 7 ranks

HD: d8

Class Skills
The Tech Priest's class skills are Appraise, Craft, Diplomacy, Disable Device, Fly, Knowledge (engineering), Linguistics, Perception, and Spellcraft

Skill Ranks per Level: 4 + Int Modifier

Weapon and Armor Proficiencies
A Tech Priest gains proficiency with firearms, powered weapons, and beam weapons.

Spells Per Day/Spells Known:
Whenever a level in Tech Priest is gained the character new spells, spells per day, and caster level as if they gained a level in their previous divine spellcasting class. If they have more than one spellcasting class, they must choose one when taking their first level of Tech Priest. This choice cannot be changed and determines the spell list and primary ability score used for class abilities and spell-like abilities.

Harvest Technology (Su):
A Tech Priest can repurpose and recycle technology with surprising efficiency. A Tech Priest can disassemble technological items into parts of one of the following types: firearms, powered weapons, beam weapons, heavy weapons, tech armor, cybernetics, robots, explosives, nanite tools, or electronic tools. The parts have a value of half the gold value as the object. Timeworn objects are worth 1/10th of the original values, multiplied by the fraction of remaining charges. Using an appropriate work site, a Tech Priest can use the use the parts to create technological items as if they had the appropriate crafting feat. Using the parts discounts the cost by the value of the parts. The Tech Priest must have examined a similar object before crafting.

Servitors (Su):
A Tech Priest is always ready to speak to the machines. The Tech Priest may spontaneously convert any spell into an Awaken Automaton spell of the same spell level.

Machine Spirit (Su):
At 2nd level, The Tech Priest can treat inactive robots and clockwork as valid targets for the following spells: Speak with Dead, Breath of Life, Raise Dead, and Resurrection. Morale bonuses imparted by Tech Priest and the spells that grant them bypass clockwork and robot type immunities.

Tech Priests can cast Mending and Make Whole as a standard action when healing objects or constructs, and increase the maximum dice healed by their class level.

Channel Energy (Su):
At 2nd level, the tech priest gains the Channel Energy ability as a level 1 Iron Priest. If they already have the Channel Energy ability, the amount of damage dealt or healed is increased by 1d6. The amount increases by 1d6 at level 4.

Robotic Conduit (Su):
At 3rd level, when a tech priest casts Awaken Automaton, they may imbue it with the ability to cast a spell or channel energy. The spell slot or use of channel energy is immediately expended by the Tech Priest. This spell must take a standard action to cast and have no higher level than the tech priest class level. The Tech Priest choose all modes of the spell or channel when they imbue the robot (IE heal vs harm channel, which element for resist energy). The Tech Priest makes general spell choices when directing the automaton to use the ability, such as targets or area locations. At their direction, the robot can use use a standard action to use the imbued ability on chosen targets. Using a personal spell targets the robot. As a free action, they can elect to have the robot automatically uses channel energy as an immediate action if destroyed or the duration of Awaken spell ends.

Trained Servitors (Ex):
At 3rd level, when the Tech Priest cast Awaken Automaton spells, they may add an extra +1 CR template. This allows the total CR of the robot to equal the spell level +1.

Logical Commands (Su):
At 4th level, enchantment and fear spells cast by a Tech Priest bypass clockwork and robot type immunities.

Powered source (Su):
At 5th level, robots the Tech Priest targets with Awaken Automaton spells gain a temporary power pool equal to the Tech Priest's caster level. The awakened robots use points from this power pool in place of battery charges when using technological objects. Robots also gain an integrated force field, granting 5 temporary hit points with fast healing 1 for each level of the spell used.

Upload (Su):
At 5th level, Tech Priests gain proficiency with heavy weapons, as well as the feat Technological Weapon Expert.

Robots the Tech Priest awakens gain all proficiencies and feats that the tech priest has.

Alternate capstone:
When the Tech Priest total class levels equal 20, they may gain the following capstone:

One with the Machine (Ex):

For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), you count as both your original type and construct. You gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. You are immune to fear effects and all emotion-based effects. If you already had the constructed trait, you instead gain immunity to paralysis, poison, and stun effects.

The duration of Awaken Automaton affected by Robot Commander does not decreases when the robot takes a standard action or enters initiative.

You can use Magic Jar once a day targeting willing robots. You use your original body as the jar.