Tornado funnel

School conjuration (creation) [air]; Level bloodrager 3, druid 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3;

CASTING

Casting Time 1 standard action

Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)

Effect Cone 15ft tall

Duration 1 round/level

Saving Throw Reflex negates; Spell Resistance no

DESCRIPTION

You create a spinning funnel of extreme wind that can engulf those it strikes. The tornado funnel can move up to 30 feet per round, rolling over barriers less than 10 feet tall. It automatically extinguishes any non-magical fires and functions as dispel magic against magical fires as long as those fires are size Large or less.

Any creature in the path of the tornado funnel takes 2d6 points of nonlethal bludgeoning damage. A successful Reflex save negates this damage, but a Large or smaller creature that fails its save must make a second save or be engulfed by the tornado funnel and carried along with it. A creature with a fly speed can use a fly check in place of a reflex check to avoid or escape the engulf effect. Engulfed creatures are lifted into the top area of the funnel and are deafened by the roar of the wind. They gain concealment against attacks from outside the tornado funnel but are considered entangled by its constant lifting gusts, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the funnel may attempt a new Reflex save as a free action each round to escape into a random square adjacent to the tornado funnel. The funnel may hold one Large creature, 7 Medium, or 14 Small or smaller creatures within it. Casting a spell within the funnel requires a concentration check DC equal to the spell's DC plus the level of the spell being cast. This is in addition to failure due to deafness.

The funnel moves as long as you actively direct it (a move action for you) moving any engulfed creatures along with it; otherwise, it stays at rest and spins in place. A tornado funnel stops if it moves outside the spell’s range.

Note:This is a conversion of the aqueous orb spell. The funnel occupies a 5ft cube at ground level and a 10ft cube between 5 and 15ft off the ground. 10ft cube follows the 5ft cube so that it stays above.