Cybernetic Surge

School Transmutation; Level bard 2, cleric 2, inquisitor 2, psychic 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action

Components V, S, F (A full battery)

EFFECT

Range Close (25ft plus 5ft/2 levels).

Target One robot or one creature with cybernetics implants.

Duration 10 minutes/level

Saving Throw Fortitude (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The targeted creature chooses any number of cybernetics they possess with implant values up to your caster level. The bonuses to ability scores, armor/CMD, skills, saving throws, attack rolls, and damage rolls affected by those cybernetics are increased by 2, up to double the original bonus. An increase to movement speed is increased another 10ft, up to double the original bonus. A character that chooses implanted weapons or cybernetic arms gains a +2 circumstance bonus on attack and damage rolls with those weapons or arms.

A robot instead gains a +2 enhancement bonus to all attack rolls, skills checks, and saving throws.