Nanite-Hardened Mannequin

CR 4 N Medium construct (robot)

Init +1; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)

hp 80 (6d10+20)

Fort +2, Ref +3, Will +2

Immune construct traits; Resist fire 5

Weaknesses vulnerable to critical hits, vulnerability to electricity

Hardness 5

OFFENSE

Speed 30 ft.

Melee 2 slams +8 (1d6+2)

2 slams power attack +6 (1d6+6)

Laser Rifle +6/+6 (2d6 /x3)

STATISTICS

Str 15, Dex 12, Con —, Int 10, Wis 11, Cha 1

Base Atk +6; CMB +8; CMD 19

Feats Bodyguard, Combat Reflexes (x2), Swift aid*

Skills Disguise +0 (+8 to appear humanoid), Knowledge (local) +8, Perception +10, Sense Motive +10; Racial Modifiers +8 Disguise to appear humanoid

Languages Common

SQ false flesh

SPECIAL ABILITIES

Proficiencies: Mannequins are automatically proficient with simple weapons. ====False Flesh (Ex): The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature.==== Swift Aid/Bodyguard (Feat): You may use aid another as a move action. You may also use aid another as a swift action, but the bonus is reduced to +1. You can use an attack of opportunity to grant an ally +2 on AC against an attack.