Cybernetics Expert

Cybernetics Expert (Technology)

Your body is willing to accept the machine

Requirement: Technologist

Benefit: You may reduce the total implantation cost of all cybernetics you possess by 1/2 of your hit die. This can be allocated to constitution and intelligence limits in any combination. If you have at least 10HD, you may have two cybernetic implants in your body slot.

You may add or remove an implanted weapon as a full round action that provokes an attack of opportunity. Replacing an implanted weapon has no additional cost for you.

You may swap a skillslot chip as a full-round action that provokes an attack of opportunity. You do not receive a penalty after adding or removing a skillslot chip.