Nanite-Hardened Sentinel

A robot made for reconnaissance and ranged support, it consists of only a head, two legs, and a weapon.

CR 4 N Medium construct (robot)

Init +5; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural)

hp 97 (7d10+27)

Fort +2, Ref +9, Will +2

Defensive Abilities hardness 10; Immune construct traits

Weaknesses vulnerable to critical hits, vulnerable to electricity

OFFENSE

Speed 30 ft.

Melee slam +10 (1d6+6) [using power attack]

Ranged Grenade launcher +13 touch (4d6+4 plus trip and splash) or Laser Rifle +13/+8 touch (2d6 /x3)

Rapid Grenade launcher +11/+11 (4d6+4 plus trip and splash), Rapid Laser Rifle +11/+11 (2d6 /x3), Rapid Semi-Auto +7/+7/+7/+2 (2d6 /x3)

Rapid, Semi-auto, deadly aim laser rifle +5/+5/+5/+0 (2d6+4 /x3)

STATISTICS

Str 10, Dex 20, Con —, Int 16, Wis 10, Cha 1

Base Atk +7; CMB +12; CMD 22

Feats: Lightning reflexes, Rapid Shot, Toughness, Weapon focus (Laser Rifles or Grenade Launcher)

Skills Acrobatics +15, Perception +10

Languages Common

SQ Minimal Build, Loadout, Grenades, Laser Rifle.

Minimal Build: A sentinel has no arms or torso. It cannot wield weapons or use items.

Loadout (Ex): Sentinels can armed with concussion grenades, plasma grenades, or a laser rifle when activated. By default they use concussion grenades.

Grenades (Ex): Sentinels can launch one grenade per day per caster level (minimum 10). Grenades resolve as touch attacks with a range increment of 30ft, maximum range 150ft. Creatures within 5ft of the target takes minimum damage unless they succeed at a reflex save (DC 16) for half. If a target is missed, they are affected by splash as well. Concussion grenades deal 4d6+4 bludgeoning damage and trip directly hit targets unless they succeed at a reflex save (DC 16). Plasma grenades deal 4d6 plasma damage.

Laser rifle (Ex): This functions as a laser rifle. It deals 2d6 damage on a hit, x3 on a critical, and can use full-auto. A sentinel can use the laser rifle one round per caster level per day (minimum 10). Using full-auto consumes two of these uses.