Time Hop

Time Hop
School Transmutation Level: Sorcerer/wizard 2, Summoner 2

Casting Time: 1 Standard Action

Components: V, S

Range: Touch

Target: One large or smaller creature, or one object that weighs less than 100lbs per caster level

Duration: 1 round per caster level, see text

Saving Throw: Will partial (D) Spell Resistance: Yes

The target is sent into the future by up to 1 round per caster level. The target cannot act, be affected, or perceive anything for the duration. Any temporary effects on the target are suspended for the duration of this effect. The effect lingers where the subject disappeared and can be dispelled. The spell ends if the lingering effect is included in the area of an anti-magic field or a dimensional anchor spell. From the subject's point of view, no time has changed. The target attempts a new will save each round to reappear early. If the location is occupied, the subject is shunted to the nearest available location.

Based on the psionic power of the same name, maze, hold person.