Infernal healing, greater

Infernal healing, moderate

School conjuration (healing) [evil]; Level cleric/oracle 3, magus 3, sorcerer/wizard 3, summoner 3, witch 3

CASTING

Casting Time 1 round

Components V, S, M (1 drop of devil blood or 1 dose of unholy water)

EFFECT

Range touch

Target creature touched

Duration 10 rounds plus 1 round per level (max 20)

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You anoint a creature with devil’s blood or unholy water, giving it fast healing 2. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment.

As a full-round action, the target may make a sacrifice by cutting themselves with a slashing or piercing weapon. Doing so deals up to 8 constitution damage to the target. In return, up to one ally per constitution damage done within touch range can be anointed with sacrificial blood to heal them. This effect duplicates Infernal healing, lesser using the original target's hit dice as the caster level.