Security Bodyguard Mannequin

CR 4 N Medium construct (robot)

Init +5; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)

hp 60 (2d10+40)

Fort +0, Ref +2, Will +0

Immune construct traits; Resist fire 5

Weaknesses vulnerable to critical hits, vulnerability to electricity

Hardness 10

OFFENSE

Speed 30 ft.

Melee Slams +4 (1d4+2)

Weapon Options: Melee Boltspear +3 (1d8+1d8+6) [PA]; Ranged Boltspear +4 (1d8); Laser Rifle +4 (2d6+2d6)[Vital strike]; Laser Torch +4 touch (1d10), +1 dagger +5 (1d4+3)

STATISTICS

Str 15, Dex 14, Con —, Int 10, Wis 11, Cha 1

Base Atk +2; CMB +4; CMD 20

Feats Alertness

Skills Disguise –4 (+4 to appear humanoid), Knowledge (local) +4, Perception +6, Sense Motive +6; Racial Modifiers +8 Disguise to appear humanoid

Languages Common

SQ false flesh

SPECIAL ABILITIES

Proficiencies: Mannequins are automatically proficient with light armor, simple weapons and with one beam weapon, firearm, or powered weapon ====False Flesh (Ex): The synthetic flesh and hair of a mannequin robot give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human). Closely inspecting a mannequin or touching its cold, synthetic skin automatically reveals its non-human nature.==== Bodyguard abilities:


 * Bodyguards do not provoke an attack of opportunity when using maneuvers as a readied action against attacks.
 * Bodyguards grant cover to all allies within their natural reach (+4 AC, +2 reflex saves, evasion). Bodyguards never provide cover for enemies.
 * Bodyguards can take a 5ft step as a free action when an ally takes a 5ft step. Doing so prevents the bodyguard from moving or taking a 5ft step on their following turn

Spell-like abilities (CL as activator, min 2): 1/day Shield Other